
But if you can get yourself past that hurdle, you might find (like me) that you’re pleasantly surprised, at least for a weekend. In any case, Dead Rising 4 is no classic, nor even a great Dead Rising game. Maybe by then the performance problems will be resolved. Apparently it’s coming to Steam in March, which is possibly the least-relevant time of the year to play a Christmas game, but oh well.
#DEAD RISING 4 MAP DISAPPEARED PC#
Plus it’s only being sold on the Windows Store at the moment, but it’s not an Xbox Play Anywhere game-meaning you can’t buy it once and expect to play on your PC and Xbox. I encountered some disappearing-weapon bugs and also a repeating issue where Frank bends down to pick something up, gets stuck in the animation for five seconds completely helpless, and then doesn’t even bother picking up the item in question.

#DEAD RISING 4 MAP DISAPPEARED PATCH#
However it seems like people with lower-end processors are having a worse time of things, and the game could certainly use a patch or two. I didn’t run into many myself-two crashes in sixteen hours, which isn’t great by any means but hardly unplayable. Not to spoil too much, but the final boss battle is a tedious bore.Īnd there are scattered rumors of performance woes. It even feels sparse compared to Dead Rising 3, and it feels like the plan is “Sell players lots of weapons later.” Gross. It’s a shame that Capcom has pivoted Dead Rising into this sandbox-style game but most of the weapons and vehicles are rehashes and the number of weapons feels pretty thin overall. First and foremost: the number of those weapons. Frank’s idiotic antics are infinitely more interesting than Dead Rising 3’s ultra-dour lead Nick Mechanicman, and it makes for mindless fun just running from store to store, picking up dumb items and seeing what you can do with them while Frank yells some silly one-liner. Dead Rising 4 is just an enormous sandbox, like that old Dead Rising demo fleshed out to fifteen hours-or maybe like Just Cause: Now With Zombies. The story isn’t really the point here though, nor is the difficulty. You could probably rush through it in less than ten hours if you tried. Basically, the usual “Big Government Conspiracy” zombie pap, peppered with groups of crazy bystanders and Frank occasionally cracking an off-color joke to liven things up. There’s a story to hustle you through Willamette’s new mall and the surrounding areas, but it’s not great. Thousands of undead shamble through Willamette’s streets and Frank dispatches them ten at a time, pausing only to chug orange juice when things get dire. What’s left is an ultra-mindless game where you button-mash your way through thousands of zombies. Dead Rising 4 retains the core of the series-it even brings back Frank West as main character-but all the more contentious bits have been sandblasted away in pursuit of a broader audience. It was a game of rough edges, and now all those rough edges are gone. Then there was the bizarre tonal line the original Dead Rising straddled-goofy weapons, protagonist Frank West’s callous disregard for zombie life, over-the-top boss battles, but coupled with a fairly serious story and some well-intentioned (albeit generic) commentary about capitalism. And if you’re a first timer? Chances are you’re going to get six or seven hours in and then need to restart from scratch, or else you’ll never win. Boss battles are a huge pain, often deliberately unfair to the player. Failing to meet those time limits invites consequences, be it a character dying or losing the entire game. The game very deliberately hustles you through, attaching time limits to both missions and the game itself. You’ve got a large open world, sure-but no chance to explore it.
